AI Insights · Timothy · July 2024
Australia's Top 5 Trivia Games Show Varied Trends in Q2 2024
Sensor Tower's latest data reveals the performance of the top five trivia games in Australia for Q2 2024. Download and active user trends fluctuated across the board, with some games showing stability and others facing declines.
In the second quarter of 2024, Australia's trivia game enthusiasts have shown diverse engagement levels with the top five trivia games on the unified platform. Sensor Tower provides a detailed look into how these games have fared in terms of downloads, revenue, and weekly active users.
Elevate - Brain Training Games maintained a steady revenue stream, starting the quarter with $23K and ending with nearly $19K. Downloads for the brain trainer dipped from 5K to 3K, while weekly active users started at 25K and saw a slight decrease to 21K by the end of the quarter.
Kahoot! Play & Create Quizzes experienced a revenue rollercoaster, peaking at $3K and dipping as low as $1.9K. Download numbers were more volatile, climbing from 3.5K to a peak of 5.4K. Weekly active users mirrored this trend, increasing from 12K to 15K.
GeoGuessr saw a gradual increase in revenue, from $1.7K to $2.5K. Downloads showed an impressive jump in late quarter, spiking from 1.4K to 4.1K. The game's weekly active users grew consistently, starting at 6.7K and reaching 10.9K by quarter's end.
Akinator had an interesting quarter with revenue peaking at $57 in the first week and then dropping to $8. Downloads decreased from 6.4K to 4K, while weekly active users followed a similar trend, dropping from 20K to 13K.
Trivia Star: Trivia Games Quiz showed a mix of stability and decline. Revenue varied, reaching a high of $1.3K in the latter half of the quarter. Downloads started at 3.5K and ended at 1.5K, while weekly active users saw a decrease from 15K to 8K.
For deeper insights into the performance of these trivia games and more, Sensor Tower's comprehensive analytics platform offers extensive data and trend analysis.